Serious SAM 3: BFE: Review

This November is rich in tricels – Battlefield, Call of Duty: Modern Warfare, Uncharted, Saints Row. And now also Serious sam He pulled himself on the wake of nostalgia to put an end to a long -standing dispute “Who is cooler – Sam or Duke?". How well he succeeded and whether it turned out at all – now we will tell.

Serious gameplay ten years of exposure

At the first launch Serious Sam 3: Bfe Able to break through ardish fans of the series on a mean male, because this is without five minutes a remake of the first part of the adventures of Comrade Stone. Approximately the same scenery, enemies familiar to pain, the complete absence of any sane plot and a minimum of annoying innovations. In addition, this disgrace is equipped with a decent engine that issues a completely inconspicuous picture.

A minute of historyThe first part Serious sam I saw the light in 2001 and made a splash. It was a bright, juicy action movie with thousands of enemies, a cool hero in the title role and a clinical plot. In fact, there were even two first parts – Serious Sam: The First Encounter and Serious Sam: The Second Encounter. They differed from each other exclusively by the plot and scenery.
Later, in 2005, a full-fledged second part came out violently bewitched by fans. The game became some kind of toy and frivolous. The Russian -speaking audience was pleased only Dzhigurda on voice acting.
And in 2009 and 2010, reprints of the first parts of the original “Sam” in HD came out.

It turns out that the third part, unlike the second, is tailored by the patterns that are already ten years old. Fans will say: “So it is necessary! This is Sam! Give us a hefty empty square, harsh guns, a million evil enemies, and we will be happy!"However, in the yard, I apologize, 2011, and no one has been doing it for so long. And if they do it, then nothing good happens in the end (after all, everyone remembers Duke Nukem Forever?).

Reasonable, kind … cool?

At first BFE Really inspires. Here, after all, in the best traditions of the Old Believers there is no regeneration, and the scattered around the first -aid kit restore on average from one to five percent of health from hundreds. The gameplay is reduced to moving from one room to another and incessant shooting unfriendly monsters.

By the way, in the same place, at the first levels, it will be possible to enjoy the newly minted close combat. Now, going close to the enemy, you can deprive him of something important in just a couple of seconds. Such tactics work well against small groups of enemies, but then Sam will be spread to shreds in this couple of seconds.

The farther to the forest, the clearer the understanding that nothing more is caught here. Dynamic shootouts and huge locations are no longer so pleasing, there is a constant feeling of dejavu due to forever repeating decorations, and complexity grows exponentially, which does not contribute to the speedy advance of forward.

The plot of the new adventure of Sam Stone are a prequel to the events of The First Encounter. British scientists unearthed something alien in Egypt, then something alien fell on the planet, and now only our main character, always hunting before drinking, can save everyone.

Although the word “plot” of those three and a half line of dialogs and twice the smaller amount of unpretentious screensavers is very difficult to call. It would, of course, be excusable of this kind of entertainment, but everything that happens is too serious if you consider it a parody. As many as two more or less funny jokes for the entire company-this is somehow a little. On the other hand, for a serious plot, a bit of cliche is a bit too.

The same with the scenery. Something new can only be seen in the first third. Then the systematic “copy -paste” begins on the principle of “more, even more and even more”. And they do this not only with locations, but also with opponents. They manage to appear regularly right under the nose or meter behind their backs.

And the last levels generally gave to some kind of child from kindergarten. Huge desert fields along which billions of enemy carcasses run, filling all rocket-laser fire. And in the midst of all this, the hefty “boss” walks around, which should be fought with the help of an uncontrollable aircraft and some sticks.

Chuvak-gratan!

Saves the situation, as usual, cooperative. You can pass a single company with a crowd of up to sixteen people. In this case, a complete mess and confusion are happening on the maps, but this is fun!

Multiplayer as such also did not Hand of Luck Casino review change much and is not much different from the previous parts. Will drag on a couple of evenings, no more.

Sam "serious" Stone stepped on the same rake as Duke Nyukem. Since the release in 2001, it has not changed at all. On his side there was only a fascinating and painful “hardcore” gaming process, which, however, does not save from the shameful assessment “Prikhodnyak”. Bulletstorm, speaking in the same category, was several goals higher than Sam.

Pros: good graphics;Higher beginning;juicy cooperative;"Hardcore".
Cons: wretched the last third of the game;problems with music;Curved screensavers.

Serious Sam 3: Bfe

The best comments

I’m sorry. Here you say why pay for everything the same after 10 years … well, ok, you say that there is nothing new, and if there would be a lot of innovations in Sam, you would be sure of the minuses wrote B: This is not the good old Sam. So what to do? The same thing – not that new – also not that

Bulletshtorm = whip + kick + not the largest arsenal of weapons + zonal damage. The emphasis is on a beautiful reprisal against the enemy. There are not so many enemies in the frame at a time. Compared to Sam for sure.

SAM 3 = Many guns + a lot of space + constant dance on WASD + finger on LKM + Rare close battle.

Or the "category" was meant a "first -person shooter"?

Mainstrom battlefield 3 You liked more than almost 100%, but old-school Sam, yes, Van?

Dynamic shootings cause a feeling of nostalgic burning in the chest area, huge locations leave a place for maneuver, and all this pleases the same as when the grass was grassy and the sky is bluish.

And which of these quotes reflects the essence correctly?
Yes, no, because “they are not so pleasing” or “all this pleases as well as. "Is through and through, through the subjective not even an assessment, but with a thought out loud.

It’s clear that the review cannot be objective, and a person writes anyway, but here, IMHO, has already fluttered such an extreme that the “review” is obliged to rename on the main page in “Opinion”.

Perhaps this is the first case on SG, when I disagree with the assessment, I personally liked the third Sam very much. The fact that the developers did not overdo it with innovations were especially pleased. After all, if you recall the story with Duke (the kingdom of heaven), then there the developers just killed the entire atmosphere of “coolness” by innovations, namely: Duke’s incredible vitality (health regeneration, for those who did not understand) and at the same time by its weakening, to such an extent that he could carry two guns with him, and since they touched the topic2.5 is not at all in 2011. Sam is like a sip of fresh air for me, among other shooters who pass in 2-3 hours without much stress, no matter what level of difficulty I put. Here to go through the level really has to work. Bulletstorm left a double impression, the chip with a whip is certainly interesting, but I got bored very quickly, and I expected much more from the cooperative than just to hold out 20 waves, plus the third unreal engine, so the graphics are not so bad(thanks to the consoles) Compared to Comrade Stone. In addition, the huge open spaces were very pleased in Sam, which I have not seen in any other game for a long time (I think to compare the corridor 2 meters from Bulletstorm with Sam spaces). It is also worth noting the most important music from Comrade Damjan Mravunac, I haven’t heard such a dynamic soundtrack))) In general, I would put the game Serious Sam 3 commander, I think that this is a worthy continuation of the series, the main thing is that Croteam would not start stamping sams with geometric progression, as Activision with a series is doneCOD.

In my opinion, Sam is such a small brick into the past, when the games really demanded a crazy reaction, memorizing the places of respase enemies, levels of level architecture, and so on. A game filled with many secrets in the spirit of the old parts and requiring all the same crazy skills of ownership of the LCM and WASD. New important introduction, such as a sprint and reloading, made the game only more difficult, and personally it pleases me.

People involved in the study of history have one principle that they should ideally be violated.
The principle of historicism.
Each event is considered by a historian from the point of view of that time, not modern. Through the eyes of those people, not today. And these people should see those threads that led events to what led to.
So, if you draw a certain parallel with this sign, then you can fuck in all places – the following thought: Sam was made as an old shooter for, I am not afraid, old -school players with a certain raid of novelty, so that the new one was more likely to the Society of the killers of LKM and WASD.
And demand/want to be something else from Sam-..
And to reduce his verdicts for the fact that Sam is an ideological representative of the old school, as was planned – ..

I know if in one word.
IMHO, the game gives what was expected from her: meat, meat, meat, as before. Dumb, hopeless and non -stop meat.
The first two Encounder gave the same thing and became a classic.
I know, in a word. [2]

I ask me to forgive me that I can’t contact you as familiarly as you did, but first read the text of the review, and then criticize based on this.

At the first launch, Serious Sam 3: Bfe is able to break through the ardent fans of the series on a mean male, because this is without five minutes the remake of the first part of the adventure of Comrade Stonenapr with the first launch of Serious Sam 3: BFE is able to break through the ardent fans of the series on a mean male, because this is five minutes of remake of the first part of the adventure of Comrade Stone

Hmm, can the first intestinal-corridor missions break through the saber of ardent fans m? Personing missions, this is a parody of modern jester, and not ‘remake’ ‘of the first part. They are completely different from the first missions of old Sam. But just the last part of the game is an exact copy of the first parts.Adrenaline, lead, enemies enemies enemies, what did you disgust you:? Everything is the same as before … oh yes, you wanted to see a lot of innovations in the old shooter … Hmm

And the last levels generally gave to some kind of child from kindergarten. Huge desert fields along which billions of enemy carcasses run, filling all rocket-laser fire.And the last levels generally gave to some kind of child from kindergarten. Huge desert fields along which billions of enemy carcasses run, filling all rocket-laser fire.

Remember the last mission in TFE, the same huge desert fields, according to which clouds of enemies, rockets, enemies, shooting also ran … Apparently the author’s offense at Sam is sitting in the shower, in no case do I want to troll or glue, but despite everything, the game simply does not want to put a gesture, a minimum of it is commendable
The review upset, very: ((let’s see what they say in the video review

This is not a remake, this is the background of the first part.

The game is worthy of an assessment of "commendable" at least for being involved in old, good traditions with a bias on fans of the series. No casual. A lot of weapons, a bunch of enemies. Sematy style of serious Sam. But only fans of the series and lovers of simple shooters can appreciate it. For the rest, yes, a passage.

Ivan, you are serious? Proposed Duke against Classical Sam?

The maximum that has changed in this Sam the first margin is a smaller number of open spaces. More corridors and streets.

And the last levels generally gave to some kind of child from kindergarten. Huge desert fields along which billions of enemy carcasses run, filling all rocket-laser fire. And in the midst of all this, the hefty “boss” walks around, which should be fought with the help of an uncontrollable aircraft and some sticks.

Ivan, admit. Only honestly. You just didn’t like the game.

I would give out boasting, but now there is no such feature as “entered the room, a bunch of cartridges, took everything, left the room – the horde of enemies”. It was very entertained before.

For what? If you can see just an assessment ..

For those who do not understand me, this is sarcasm.
Which is difficult for me to express in the text

Ivan Loev – for the third time (and maybe more) I will repeat. I’m not trying to praise Sam just because it is Sam. It’s just that this is a game that gives completely different emotions and sensations, unlike COD, Battlefield (so undeservedly praised (in terms of the single) on the feet of the game)) and their hundred imitators. It’s just a different suck jewel. there are other laws and approaches. There is no need to solve riddles for physics (as in Portal) or think over the attack plan (first flashpoint). it’s just a different level. Another game niche. Portal is not called shit fans to shoot just because there are no enemies. They just don’t play it. genre because another. And here the game is good precisely because it does not try to imitate hundreds of “similar” but goes on his own, for years verified. Hota would already be respected by tradition. Just playing Sam, you get other emotions, sensations. If in short-who did not pass Painkiller (for example) in those times at the maximum level of complexity (this is when there is no Quixey, the souls and kill only a dozen hits (or even less)), he simply will not understand this adrenaline and “buzz” from victory over the enemy (the phrase is somewhat exaggerated to clinging to words do not need to understand it literally). There are almost no such games and each such representative of the now dying form (unless it is made “correctly”) should be valued by its weight in gold, not because he is “Sam”, but because he simply has no competitors left. It does not have to change anything otherwise, he will turn into “another Cod clone” and will cease to be original

Read. Busted.
Well, this is not a code that really infuriates when leaving the year a year the same. this was not 10 years old (remakes did not count: 33).
Do not like the videos? There were no videos in Sam. And for this, you can say thank you. Yes, Sam does not go a boss with a special approach. I just love bosses in games to decorate the lead in tons of lead, so that is also disappointing me.
But still, the game deserves.
Let there be a srach

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